
Related – nDisplay Root Actor and multiple camera improvements. And multi-display was one thing frankly Unreal didn’t do so well at the start (since it was, you know, a game engine). Now, this is being pitched with lots of xR examples, but suffice to say it also means new installation and live performance scenarios, too. 3D Config Editor for multiple-display applications.Live Link Vcam for iOS so you can drive the whole thing from your iPad, etc.Enhanced Virtual Camera system, building on 4.26 improvements.Web UI widgets let you control all the visual stuff outside Unreal – as on a tablet or phone. It’s got some stunning visual effects capabilities – enough so that even people who aren’t VFX artists suddenly look at the new camera system and think, hey, maybe I do want to get into that.


Back in stable land, there’s Unreal Engine 4.27.
