

The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. ĭevelopers can use game engines to construct games for video game consoles and other types of computers. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. The "engine" terminology is similar to the term " software engine" used in the software industry. dll file is and am clueless about where to start when fixing this.A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. Since I am inexperienced with C#, and only use it with Unity, I don't know what a. " + "Debug.Log(\"Test!\") " + provider = new CSharpCodeProvider() ĬompilerParameters parameters = new CompilerParameters()

Instead, get the code from the above mentioned tutorial. This is the most relevant part of my code, but you won't be able to reproduce it like that. Metadata file UnityEngine.dll could not be found. I have tried adding a reference of UnityEngine to CompilerParameters.ReferencedAssemblies like this: //parameters is of type CompilerParameters

The type or namespace name "UnityEngine" could not be found. In order to do so, I wrote using UnityEngine in it, but got the following error: I've got everything running, but want to be able to use UnityEngine methods like Debug.Log() in the pseudo-code. I am trying to compile code at runtime using C#, Unity and this tutorial.
